Thursday, June 1, 2023

AI Will Bring Less Change Than You Think in the Near Term

“Most people overestimate what they can achieve in a year and underestimate what they can achieve in ten years” is a quote whose provenance is unknown, though some attribute it to Stanford computer scientist Roy Amara. Some people call it the “Gate’s Law.”


It will prove useful to keep that in mind as the hype over artificial intelligence, ChatGPT, large language models and generative AI eventually cools. It will. Outcomes will likely prove less than we expect early on. 


The expectation for virtually all technology forecasts is that actual adoption tends to resemble an S curve, with slow adoption at first, then eventually rapid adoption by users and finally market saturation.   


That sigmoid curve describes product life cycles, suggests how business strategy changes depending on where on any single S curve a product happens to be, and has implications for innovation and start-up strategy as well. 


source: Semantic Scholar 


Some say S curves explain overall market development, customer adoption, product usage by individual customers, sales productivity, developer productivity and sometimes investor interest. It often is used to describe adoption rates of new services and technologies, including the notion of non-linear change rates and inflection points in the adoption of consumer products and technologies.


In mathematics, the S curve is a sigmoid function. It is the basis for the Gompertz function which can be used to predict new technology adoption and is related to the Bass Model.


Another key observation is that some products or technologies can take decades to reach mass adoption.


It also can take decades before a successful innovation actually reaches commercialization. The next big thing will have first been talked about roughly 30 years ago, says technologist Greg Satell. IBM coined the term machine learning in 1959, for example, and machine learning is only now in use. 


Many times, reaping the full benefits of a major new technology can take 20 to 30 years. Alexander Fleming discovered penicillin in 1928, it didn’t arrive on the market until 1945, nearly 20 years later.


Electricity did not have a measurable impact on the economy until the early 1920s, 40 years after Edison’s plant, it can be argued.


It wasn’t until the late 1990’s, or about 30 years after 1968, that computers had a measurable effect on the US economy, many would note.



source: Wikipedia


The S curve is related to the product life cycle, as well. 


Another key principle is that successive product S curves are the pattern. A firm or an industry has to begin work on the next generation of products while existing products are still near peak levels. 


source: Strategic Thinker


There are other useful predictions one can make when using S curves. Suppliers in new markets often want to know “when” an innovation will “cross the chasm” and be adopted by the mass market. The S curve helps there as well. 


Innovations reach an adoption inflection point at around 10 percent. For those of you familiar with the notion of “crossing the chasm,” the inflection point happens when “early adopters” drive the market. The chasm is crossed at perhaps 15 percent of persons, according to technology theorist Geoffrey Moore.

source 


For most consumer technology products, the chasm gets crossed at about 10 percent household adoption. Professor Geoffrey Moore does not use a household definition, but focuses on individuals. 

source: Medium


And that is why the saying “most people overestimate what they can achieve in a year and underestimate what they can achieve in ten years” is so relevant for technology products. Linear demand is not the pattern. 


One has to assume some form of exponential or non-linear growth. And we tend to underestimate the gestation time required for some innovations, such as machine learning or artificial intelligence. 


Other processes, such as computing power, bandwidth prices or end user bandwidth consumption, are more linear. But the impact of those linear functions also tends to be non-linear. 


Each deployed use case, capability or function creates a greater surface for additional innovations. Futurist Ray Kurzweil called this the law of accelerating returns. Rates of change are not linear because positive feedback loops exist.


source: Ray Kurzweil  


Each innovation leads to further innovations and the cumulative effect is exponential. 


Think about ecosystems and network effects. Each new applied innovation becomes a new participant in an ecosystem. And as the number of participants grows, so do the possible interconnections between the discrete nodes.  

source: Linked Stars Blog 


Think of that as analogous to the way people can use one particular innovation to create another adjacent innovation. When A exists, then B can be created. When A and B exist, then C and D and E and F are possible, as existing things become the basis for creating yet other new things. 


So we often find that progress is slower than we expect, at first. But later, change seems much faster. And that is because non-linear change is the norm for technology products.


Saturday, May 27, 2023

Generative AI Will Scale Much Faster than XR, AR, VR

“Metaverse” in particular, but also augmented reality, virtual reality or extended reality, have been eclipsed by the fever over generative artificial intelligence and large language models in 2023. 


Though interest will return eventually, generative AI will scale commercially much faster.  

 

There are good reasons why generative AI will get commercial traction faster than AR, VR or XR: cost, ease of use and scalability. 


Broadly speaking, the cost to create a commercial use case, at scale, is far easier with generative AI. 


Generative AI is software-based, and can be used with virtually any existing application, to add content creation; support or code-writing tasks to any existing app. That means the time to deploy and cost to deploy--while far from insignificant--can rely on existing app use cases and deployed instances. 


Any form of “Metaverse,” AR, VR or XR apps require new specialized hardware, generally are not “mobility enabled” and also require creation of new apps and ecosystems. That takes time and money. 


So generative AI is easier to create and deploy and easier to use. It requires no new hardware; no new behavioral changes; no new applications. It simply adds features to what already exists. 


Since generative AI is essentially a “bolt on” for existing use cases and apps, it can scale quickly.


Wednesday, May 24, 2023

Will 70% of AI Projects Fail? Probably

According to a study conducted by Wakefield Research and sponsored by Pure Storage, 90 percent of IT buyers stated that the pressure of their digital transformation agenda led them to buy technology their infrastructure could not support


That problem is likely to be reflected in a mass rush to deploy artificial intelligence as well.


Also, more than 62 percent of information technology buyers reported they “feel pressured all the time or often to make decisions on purchasing technology based on current needs without fully exploring the consequences of these decisions in the longer term.”


Perhaps that is another good example of why 74 percent of digital transformation efforts fail and why AI, metaverse and AR projects are likely to fail as well. 


One study shows the difficulty of successfully shifting from development to commercial deployment of Kubernetes, for example. The survey by D2iQ found 42 percent of Kubernetes applications that work in a pre-production phase were actually deployed commercially. 


General business transformation or information technology change projects likewise tend to have success in the 30-percent range. 


By common rule of thumb, as much as 70 percent failure rates are common for IT efforts. That same ratio also tends to hold for organizational change efforts. The rule of thumb is that 70 percent of organizational change programs fail, in part or completely.  


Historically, most big information technology projects fail in some major way, failing to produce expected cost savings or revenue enhancements or even expected process improvements. 


Some would argue the digital transformation failure rate is the same. “74 percent of cloud-related transformations fail to capture expected savings or business value, ” say McKinsey consultants  Matthias Kässer, Wolf Richter, Gundbert Scherf, and Christoph Schrey. 


Of the $1.3 trillion that was spent on digital transformation--using digital technologies to create new or modify existing business processes--in 2018, it is estimated that $900 billion went to waste, say Ed Lam, Li & Fung CFO, Kirk Girard is former Director of Planning and Development in Santa Clara County and Vernon Irvin Lumen Technologies president of Government, Education, and Mid & Small Business. 


BCG research, for example, suggests that 70 percent of digital transformations fall short  of their objectives. 


From 2003 to 2012, only 6.4 percent of federal IT projects with $10 million or more in labor costs were successful, according to a study by Standish, noted by Brookings.


So perhaps Kubernetes applications succeed at a higher rate than for other IT projects: about four out of 10, where bigger projects succeed about three times out of 10.


MWC and AI Smartphones

Mobile World Congress was largely about artificial intelligence, hence largely about “AI” smartphones. Such devices are likely to pose issue...