Saturday, July 30, 2022

What Does 1,000X Compute Architecture Look Like?

Some believe the next-generation internet could require a three-order-of-magnitude (1,000 times) increase in computing power, to support lots of artificial intelligence, 3D rendering, metaverse and distributed applications. 


What that will entail depends on how fast the new infrastructure has to be built. If we are able to upgrade infrastructure roughly on the past timetable, we would expect to see a 1,000-fold improvement in computation support perhaps every couple of decades. 


That assumes we have pulled a number of levers beyond expected advances in processor power, processor architectures and declines in cost per unit of cycle. Network architectures and appliances also have to change. Quite often, so do applications and end user demand. 


The mobile business, for example, has taken about three decades to achieve 1,000 times change in data speeds, for example. We can assume raw compute changes faster, but even then, based strictly on Moore’s Law rates of improvement in computing power alone, it might still require two decades to achieve a 1,000 times change. 


source: Springer 


And that all assumes underlying demand driving the pace of innovation. 


For digital infrastructure, a 1,000-fold increase in supplied computing capability might well require any number of changes. Chip density probably has to change in different ways. More use of application-specific processors seems likely. 


A revamping of cloud computing architecture towards the edge, to minimize latency, is almost certainly required. 


Rack density likely must change as well, as it is hard to envision a 1,000-fold increase in rack real estate over the next couple of decades. Nor does it seem likely that cooling and power requirements can simply scale linearly by 1,000 times. 


Persistent 3D virtual worlds would seem to be the driver for such demand.  


Low-latency apps such as persistent environments also should increase pressure to prioritize traffic, move computing closer to the actual end user location and possibly lead to new forms of content handling and computation to support such content. 


Compared to today, where content delivery networks operate to reduce latency, content computation networks would also be necessary to do all the local and fast processing to support immersive 3D experiences that also are persistent. 


How we supply enough fast compute to handle rendering, for example, could be a combination fo device and edge computing architecture. 


Among the other issues are whether chip capabilities can scale fast enough to support such levels of compute intensity. 


So long as we have enough levers to pull, a 1,000-fold increase in computing availability within two or three decades is possible. Moore's Law suggests it is possible, assuming we can keep up the rate of change in a variety of ways, even if, at the physical level, Moore’s Law ceases to operate.  


But that also means fully-immersive internet experiences, used by everybody, all the time, also would be accompanied by business models to match. 


So in practical terms, perhaps some users and supported experiences will use 1,000 times more computational support. But it is unlikely that the full internet will have evolved to do so.

Wednesday, July 20, 2022

Metaverse for Teaching


Meta Immersive Learning project is creating 10 “metaversities,"  digital campuses affiliated with real universities in the United States. In the last academic year, nine classes were offered to about 400 students in the metaverse. They ranged from journalism to biology, English to history. Next falll, the metaverse course offerings will increase to 15.

Tuesday, July 19, 2022

For Most of Us, AI is a Feature of a Product

For suppliers of artificial intelligence infrastructure, AI is a direct revenue source. For most of the rest of us, AI is a feature of some other product we buy or use. Amazon, for example, uses AI to drive its $222 billion e-commerce business plus its $103 billion third-party merchant revenues.


AI also underpins Amazon Web Services, subscriptions and advertising. 


source: Mozilla 


Digital Twins are Representations of the Real World, But Beyond That We do Not Yet Agree on Value

Any new technology brings new definitions. But to replace an existing technology, it also has to bring business or consumer value. Consider digital twins. How does a digital twin add value over existing monitoring and sensing systems, for example? Throw in new internet of things sensors and the definitions and use cases are even more complicated. 


Most definitions of digital twins involve the virtual representation of some real-world process. But that might be the only thing observers agree upon. 


If we assume the value of IoT is the ability to know what is happening, in real time, with processes and machines, we can understand the difference between real-time monitoring and non-real-time simulations, for example. The former tells you what is happening; the latter what could happen. 


Most proponents of digital twins emphasize its value over a “simulation.”


“A simulation replicates what could happen to a product, but a digital twin replicates what is happening to an actual specific product in the real world,” says TWI Global. “A digital twin creates a virtual environment able to study several simulations, backed up with real-time data and a two-way flow of information between the twin and the sensors that collect this data.”


source: TWI Global 


But we might also say a digital twin is a three-dimensional representation of “what is happening.” In that sense it is closer to the idea of a monitoring or sensing system able to fully represent many real-world conditions. 


Some might say that “simulations refer to digital models that imitate the operations or processes within a system.” Others might emphasize the more-static nature of a simulation, versus dynamic nature of a twin. 


But even those definitions are fuzzier than one might think. Digital twins can also be used for simulations, albeit with more realism and dynamism, even if most observers say the primary value is operations visibility. For some enterprises, the issue might be the amount of incremental value from a digital twin, compared to a robust IoT monitoring system. 

source: Softserve 


Others might focus on the difference between “intent” and “status.” 


“Simulations are created by the imagination of the designer, who will use them to analyze the cause and effect of different scenarios, mostly offline,” says Ericsson, also noting that the variety of definitions is “overwhelming.”


For example, a digital twin can be defined as software representation of assets and processes, which is enhanced with capabilities that are not present in the real-world entity. A digital twin “is a virtual copy of something, and processes associated with it, that can be used to predict or interact with reality,” Ericsson also says. 


Again, note the complexity of the concept. A digital twin is a virtual copy of something. But its uses can range from monitoring to simulation to process control. 


Some might argue that, in most cases, a simulation is a snapshot of a one-time task, which is then used to support design and analysis studies. But a digital twin might also support real-time simulations, in addition to monitoring and process control.


Digital twins, on the other hand, are driven by timely synchronization of information between the real and virtual worlds, and therefore adapt with changes in either world. Simulations are predominantly theoretical, whereas digital twins are specific and actual, some might say. 


Similarly, digital twins share some similarities with metaverses: digital spaces where people can interact virtually. But metaverses are built intentionally, typically representing virtual realms.


Digital twins only have value as replicas of the real world. That is about the only definition we might all agree upon. The value and use cases will be matters of interpretation.


Monday, July 18, 2022

Intel Struggles with Movement into Adjacencies, Just Like Telcos

Intel is not immune from the general trend to turn products into services. Nor is Intel protected from initiatives that do not develop as fully as expected. Sometimes it works; often it does not. That is the risk firms take with innovation.  


And, as always, questions are raised about strategy: stick on the core business or diversify. Telcos face the same problem as Intel does, in one important respect: acquisitions in growth areas mean spending a growth multiple to acquire the assets. In other words, Intel and ISPs have to buy high-value assets using low-value currencies.  


So the typical problem for tier-one telcos is debt, which more than anything else causes telcos to reverse course quite often. 


Analysts and advisors often disagree sharply about what telcos ought to do about their “growth” initiatives. Some favor “sticking to core connectivity” while others emphasize “diversifying beyond connectivity.”  


Service providers have tried both approaches, sometimes alternating between them, as competitive opportunities and threats come and go. 


Some service providers are fortunate to operate in markets with high profit margins. In such markets the advice to “stick to connectivity” can make sense. Others have fewer chances to grow if they stick to connectivity. In those cases diversification makes sense. 


But almost every service provider explores some growth opportunities outside the core connectivity business. How to do so remains the challenge. Growth initiatives are risky, expensive and often do not move the revenue needle very much. 


And such initiatives almost always are fueled by debt. In almost all cases, such efforts are reversed when priorities shift back to core business investment and debt reduction. 


The other approach is to try to grow new capabilities organically. That can reduce the danger of debt, but at the risk of not being able to scale quickly. 


It’s a huge issue, for Intel or ISPs.


Monday, July 11, 2022

No Metaverse Yet Except Partially in Gaming

At the moment, it would be hard to argue that anything substantial in the “metaverse” or “web3” areas happens anywhere except for gaming. 


Most observers might agree that substantial revenue opportunity exists for communications and e-commerce. The value is realism for the former and latter use cases. 


source: Rafael Brown 


Metaverse Will be a Huge Wasted Capital Event for Many

Lots of firms are going to waste a lot of money on metaverse investments early on. It almost cannot be helped. Outside of gaming, where one can see use cases, full metaverse spaces are not yet developed enough to provide near-term commercial benefit.

MWC and AI Smartphones

Mobile World Congress was largely about artificial intelligence, hence largely about “AI” smartphones. Such devices are likely to pose issue...