Sunday, October 9, 2022

Sometimes the Value of Extended Reality is the Device, not the "Reality"


So I did this, recently. The value actually had nothing to do with extended reality--artificial or virtual--but in the use of the goggles instead of a dedicated stationary appliance. In other words, the appliance moves to the human, not the human to the machine. 

This sort of thing happens quite often with new technology. A device or app is developed to solve one set of problems or provide one set of values. But then it gets used in ways not in line with that creator vision, in ways that provide value, but were not specifically imagined. 

Yes, the goggles were "better" in terms of user experience. But it was the goggles, not the software or app experience, that accounted for the increased value. 

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